Location: LittleBigPlanet How-tos

Discussion: Advanced levelsReported This is a featured thread

Showing 5 posts

n2one
Advanced levels
Sep 14 2009, 1:45 PM EDT | Post edited: Sep 14 2009, 1:45 PM EDT
I have seen some really complex levels with a ton of lights or moving parts. When I try to put that much stuff into my levels, it overheats. How do I condense things to make a more complex level? What's the trick? 1  out of 1 found this valuable. Do you?    
easto1a
easto1a
1. RE: Advanced levels
Sep 21 2009, 1:10 PM EDT | Post edited: Sep 21 2009, 1:10 PM EDT
u could try using the biggest size level

another trick use simple shapes but alot of them means u can build more with out it overheating
Do you find this valuable?    

n2one
2. RE: Advanced levels
Sep 22 2009, 11:27 AM EDT | Post edited: Sep 22 2009, 11:27 AM EDT
So what you're saying is the visual level size on the moon represents the the amount of space you have to build for the corresponding level? I read somewhere that there was a max cap of about 500megs for each level regardless of visual size so that everyone had the exact amount of space to work with. Do you find this valuable?    
easto1a
easto1a
3. RE: Advanced levels
Sep 22 2009, 2:02 PM EDT | Post edited: Sep 22 2009, 2:02 PM EDT
im pretty sure size matters if u excuss the way that sounds Do you find this valuable?    

n2one
4. RE: Advanced levels
Sep 22 2009, 4:58 PM EDT | Post edited: Sep 22 2009, 4:58 PM EDT
lol Do you find this valuable?    

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