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Discussion: Conceptual problem (Pistons)Reported This is a featured thread This thread was locked for the following reason: (none given).

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Saucerer
Saucerer
20. RE: Conceptual problem (Pistons)
Dec 5 2008, 1:11 PM EST | Post edited: Dec 5 2008, 1:11 PM EST
"The simple solution is to use the popit cursor like a mouse. For example: if you just want to move one icon on your desktop, you click on it and move it around. If you want to move a group of objects, highlight them all by holding down the mouse button and drawing a little square around them. Popit cursor works the same way. Just hold down the X button and draw a little rectangle around the peices you want to move all at once."
Not that my reply is needed seeing as how everyone else has said the same, but "man that's useful!"
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klippy22
21. RE: Conceptual problem (Pistons)
Feb 11 2009, 10:48 PM EST | Post edited: Feb 11 2009, 10:48 PM EST
"My problem is that my "springboard" stay on the higher position and never return to his original "ready to lauch" position.

Any suggestion ?"
If you just change the the action or whatever your switch is doing from "Power" to "Direction" it should only switch direction when the Sackboy is in proximity. If it's going the weong way, just inverse it.
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Nakatsu_Hime
Nakatsu_Hime
22. RE: Conceptual problem (Pistons)
Feb 12 2009, 1:53 PM EST | Post edited: Feb 12 2009, 1:53 PM EST
You DO need to set the Flipper option to yes. This provides the 'kick' you need. Can't remember the switch's settings, I'll need to check those later. Do you find this valuable?    

pirakaleader
23. RE: Conceptual problem (Pistons)
May 27 2009, 5:18 PM EDT | Post edited: May 27 2009, 5:18 PM EDT
make sure the proximidy sensor is set to directional then it should work Do you find this valuable?    
Pleman
Pleman
24. RE: Conceptual problem (Pistons)
May 27 2009, 5:30 PM EDT | Post edited: May 27 2009, 5:30 PM EDT
This thread is dead! Don't post! 0  out of 1 found this valuable. Do you?