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LittleBigPlanet (PSP) Diary Entries- What's the Story? (Part 2)
Nov 3 2009, 8:13 AM EST
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Garth Hugh, Lead Designer from Cambridge Studio, continues to fill us in on Sackboy's continued adventures on PSP!
After a sack-race through the Sultan’s Palace grounds, the Monkey Thief gives Sackboy the slip and button-holes up in the Thieves Den, a place of puzzles, traps and some rather fetching curtains! Now, Thieves’ Dens aren’t the easiest of places to get into, but with a bit of thought and a Pizza based distraction, Sackboy manages to sneak in and track down the Monkey Thief. Following a rather fun game of Grab and Swing, Sackboy proves a worthy adversary and retrieves the stolen lamp, setting the Genie free!
As a reward for putting an end to all the recent monkey business, the Genie furnishes Sackboy with a rather more portable version of the lamp, in sticker form. This sticker will prove to be a very useful addition to Sackboy’s puzzle solving Popit.
Returning the lamp to the Sultan proves no easy task, but with a little help from the Genie and his magic carpet, Sackboy makes it back to the palace in good time. Delighted to have his lamp back, the Sultan grants Sackboy’s wish and allows the Genie to attend the Carnival!
Hitching a carpet ride to the next location on his Curator Creator gathering quest, Sackboy touches down on Golden Sands. Prince Funubis, the Curator Creator of this sandy space, is having some camel related complications and is in need of some Hessian based help! After lending Prince Funubis a hand to drive his camel train across the scorching desert, Sackboy is employed at the docks to sort and transport cargo destined for the Prince’s latest, spectacular project. This is no easy task; Sackboy will need to put on his thinking cap in order to operate the lifting, sorting and carrying machines.
Can Sackboy help Prince Funubis finish his project? I’ve heard there are some health and safety issues that need ironing out like a particularly stubborn crease! More entries to come! Stay tuned! |
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