Hybridz

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Member since: Jul 18 2008, 5:33 PM EDT
Slogan: Its Go Time!
Friends: 44
Compliments: 7 compliments by 6 members
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Little big planet Cover

Name:Alex !!
PSN: hybridz Adddd me if you want :D
Intrests: Hockey, Music, Games

Bands I Like: Foo Fighters,Feeder, Red Hot Chili Peppers, A, Fall Out Boy, Arctic Monkeys, The Kooks, Orson, Snow Patrol, My Chemical Romance, Oasis, Razorlight, Killers, Reel Big Fish, Blink 182, Joyzipper, Kaiser Chiefs, Klaxons, The Ordinary Boys, Coldplay, Panic! At The Disco, Franz Feridnand, The Fratellis, The Red Jumpsuit Apparatus.
Why I should be Chosen For Beta?


I think I should be part of the beta as I love the ps3, I have been researching little big planet ever since first announcement, and I even loved ragdoll kong fu !! :) I would be great for writing stuff about it as I have quite alot of free time atm :P and also its my birthday on the 18th of october and would be somthing great to have, and If I got into it I would invite 3 people over and get there views on the game aswell :D ooo >.< and

I can write in different colours Tooo :D Yea also I live in the UK !!! and its been a long time since a good game has been make in the UK :) ooo Also because I made thouse cool paper sackboy thingi's from the Mm Website :)

Little Gears of War

Feel Free to add me on psn just leave me a message saying that your from this forum :)
or add me on Msn dark_evolutionz@hotmail.com

OOoooooo yes and most importantly...... I LOVE LITTLE BIG PLANET :D here is some info about it that I gatherd from the net :D most from wiki :) :P :D

LittleBigPlanet:
(sometimes abbreviated to LBP; and developed under the working title The Next Big Thing)
It is being developed by Media Molecule, a British company founded in part by Rag Doll Kongfu creator Mark Healey, will be published by Sony Computer Entertainment Europe and is due for release in October 2008. A public beta version of the game was previously scheduled for the summer of 2008, but it was later confirmed that only private beta testing would take place, with the possibility of a publicly available demo before the full game is released.
LittleBigPlanet
home - Little Big Planet
Developer(s) Media Molecule
Publisher(s) SCEE
Native resolution 720p[1]
Platform(s) PlayStation 3
Release date(s) NA October 2008 [2]
EU 29 October 2008[3]
Genre(s) Platformer, Action[4]
Mode(s) Single-player, multiplayer, online multiplayer
Media Blu-ray Disc
Input methods Gamepad

Gameplay:

In LittleBigPlanet, players control small characters (nicknamed either "Sackboy" or "Sackgirl", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulatable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on co-operative, physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools.
A major focus of LittleBigPlanet will be on the global community features through the PlayStation Network for players to interact and share their "patches" - levels and other modifications - as well as online play.
Players can navigate their way through the world by jumping, pushing, grabbing, running to overcome numerous puzzles provided by the game's robust physics engine. Players will also face physics-based enemies ranging from the small such as burning logs, to big "bosses" built around one of six AI "brains" available in the player's toolset. In addition, harmful objects can be placed in the game, such as pits of fire and being "squished" or flattened by an object that cause the player to restart that section of the level; players pop and roll out of restart points nearby.
A scoring system is also in place, in the form of a time trial with a start and end gate and players collecting world items such as sponge. Scoring is based on both time and execution of the level.

Dangers:
All objects and surfaces can have "dangers" applied to them. Any object can be set on fire, electrified, or frozen and the character will react differently when it comes on contact with each of them. Fire will singe the character if it is touched briefly but he will die if in contact with it for a longer period. Similarly, electrified items will electrocute the player and eventually kill him if he is in contact with it for prolonged periods. Prolonged contact with frozen objects will set the character into a block of ice. During this time the player cannot move but the ice cube acts under the physics of the game and can therefore slide around and be pushed around by other players. The player can break free from the ice by shaking the controller. Explosives are also to feature in the game
The player can also be crushed if trapped under or between heavy items.

Objects:
Objects are made of many different, selectable materials, such as felt, wood, metal or sponge. The materials act realistically; wood does not change shape when you stand on it or grab it, while felt "squishes" and deforms. Objects are selectable from a pull-out menu, nicknamed "Pop-It" , accessible at any point during play.
Usable items are not limited to physical objects; from the "Pop-It" menu "stickers" are also selectable. These "stickers" are pasted to any object or wall throughout the world, limited only by the player/level creator's imagination. The stickers can be created from photos taken from the PlayStation Eye.
A screenshot from LittleBigPlanet
home - Little Big Planet
A screenshot from LittleBigPlanet
A resource system is also in the game, where sponge and other items are collected by the player in order to fuel their ability to build new objects.

Player Control:
Players can jump, move, and grab objects by using the controller. The analog sticks are used for movement and camera control during the game, but may also be used to move a characters' arms by pressing a certain button to swap between functionality. The head can be moved by using the SIXAXIS tilt control.
Character movement will also be based on how hard the controller is used, much like pressure sensitivity; for instance, when the L2 or R2 triggers are held (for the left and right arms respectively), by jerking the analogue stick, the player is able to slap another player inside the game.
Grabbing is also a key ability; it allows a character to pull an object, or even another character, in whatever direction they are currently moving. This allows, for example, a chain of players to hang off a rope when only one character is actually grabbing the rope. Also, it allows a jetpack-equipped player to carry other players through the sky.
Emotions are also a controllable aspect of the characters. Aside from the normal expression the player's avatar exhibits, the player also has a choice of four different emotions to show, each emotion triggered by holding down R1 and pressing a directional button on the controller's
D-pad. Starting from the upward directional button and going clockwise, the emotions are as follows: happy, angry, sad, and nervous. Each emotion has three different levels of intensity, the emotion growing more intense with each consecutive press. Additionally, when two or more players make an emotion at the same time, they will interact with each other. Kyle Schubel of SCEA also mentioned they want to expand the emote system even more.

home - Little Big Planet
User Generated Content:
LittleBigPlanet has integrated content-creation tools for the player. Any level or individual object can be edited by the player. This includes those which ship with the game, are created by other users or are created by the player. The user can jump in and out of edit mode at any time by pressing the down button on the d-pad. These tools enable the player to dynamically place, edit, morph, rotate and interact with objects within the game world. The tactile design of the objects and materials available (which include springs, cogs, ropes, levers, motors, cloth, wood and sponge) react as at the player would expect when under game physics. Players will also have access to a range of pre-made objects, such as vehicles, which are shipped with the game or user-created objects which can be given as rewards by the creator for completing his or her level.
The player may place stickers onto the objects in their level. These stickers can be images included in the game or stored on the user's hard drive, photos taken using the PlayStation Eye camera or screenshots taken in-game. From here, levels can be uploaded onto the game's servers where other players can download play and edit them. When levels are created, the player can choose to provide a reward for completing the level. Objects given as prizes can then be used in the player's own level, however they are not able to provide it as a reward. The developers hope that this will help expand the share aspect of the game by encouraging users to discuss others' levels with each other and in turn exponentially improve a level's popularity.

Charicter Customisation:
The player may customise their character in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs. They are also able to create items for the character to wear such as masks and clothes as well as give them pre-made items including swords and capes. The game will also feature items based on other PlayStation 3 franchises such as a Killzone 2 mask and character models based on Kratos from the God of War series, Nariko from Heavenly Sword and Snake from the Metal Gear Solid series.

Multiplayer:
LittleBigPlanet features a range of multiplayer options. The game can be played online with up to 4 players, locally with up to 4 players or with a mixture of up to 4 online and local players. Users can play together in both the level builder and when actually playing a level. How multiple users play with each other is dependant on the design of the level and how the users choose to play allowing the players to choose whether they play cooperatively or battle against each other to get to the finish line first or collect the most sponge.


Reaction:
The unveiling of LittleBigPlanet at the GDC 2007 elicited numerous positive reactions. In his BBC News blog, technology editor Darren Waters wrote, "LittleBigPlanet is perhaps one of the most dazzling demos I've seen in the last 10 years." IGN described the game as "beautiful" and reports that "Even in the presence of Home, Sony's impressive new community software, LittleBigPlanet stole the show at Phil Harrison's Game 3.0 practice conference, and was the thing that everyone was talking about.". 1UP writes that "There are plenty of questions remaining about LittleBigPlanet … but it's clear from the reaction to the game so far that it has already won over many fans" and that "this could be something very special."Slashdot Games editor Michael Zenke suggested that the game could be the PlayStation 3's killer application, saying, "if these elements are for real, this is the reason to buy PlayStation 3". Even Reggie Fils-Aime, the president of Nintendo of America, praised the product, though he was unsure how the game would fare on Sony's platform.

Release Date:
A demo version of the game was planned for release on the PlayStation Network in the fourth quarter of 2007, but was delayed until 2008.
Original announcements pointed to a full release early in 2008, but Sony later said that the game has been delayed until September 2008 in the UK. However, during the Sony PlayStation Day on 6 May 2008 in London, Sony announced that the game would be delayed by one month. It in now scheduled for release on 29 October 2008 in Europe. A specific date has not yet been announced for its release in North America although it is scheduled to be in October also.
An open beta is scheduled for September 2008..


Latest page update: Nov 19 2008, 1:23 PM EST
Started By Thread Subject Replies Last Post
Hybridz Cant Wait for Little Big Planet! (page: 1 2 3) 47 Nov 14 2008, 6:28 AM EST by Hybridz
Hybridz
Thread started: Aug 16 2008, 10:36 PM EDT  Watch
Im waiting for them to announce what you get with the pre-ordering service before I do anything :) as I want the most stuff I can get for my money.
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